AudioDestinationNode
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.
The AudioDestinationNode
interface represents the end destination of an audio graph in a given context — usually the speakers of your device. It can also be the node that will "record" the audio data when used with an OfflineAudioContext
.
AudioDestinationNode
has no output (as it is the output, no more AudioNode
can be linked after it in the audio graph) and one input. The number of channels in the input must be between 0
and the maxChannelCount
value or an exception is raised.
The AudioDestinationNode
of a given AudioContext
can be retrieved using the AudioContext.destination
property.
Number of inputs | 1 |
---|---|
Number of outputs | 0 |
Channel count mode | "explicit" |
Channel count | 2 |
Channel interpretation | "speakers" |
Instance properties
Inherits properties from its parent, AudioNode
.
AudioDestinationNode.maxChannelCount
-
An
unsigned long
defining the maximum number of channels that the physical device can handle.
Instance methods
No specific method; inherits methods from its parent, AudioNode
.
Example
There is no complex set up for using an AudioDestinationNode
— by default, this represents the output of the user's system (e.g. their speakers), so you can get it hooked up inside an audio graph using only a few lines of code:
const audioCtx = new AudioContext();
const source = audioCtx.createMediaElementSource(myMediaElement);
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
To see a more complete implementation, check out one of our MDN Web Audio examples, such as Voice-change-o-matic or Violent Theremin.
Specifications
Specification |
---|
Web Audio API # AudioDestinationNode |
Browser compatibility
BCD tables only load in the browser