GPUPipelineError
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUPipelineError
interface of the WebGPU API describes a pipeline failure. This is the value received when a Promise
returned by a GPUDevice.createComputePipelineAsync()
or GPUDevice.createRenderPipelineAsync()
call rejects.
Constructor
GPUPipelineError()
Experimental-
Creates a new
GPUPipelineError
object instance.
Instance properties
Inherits properties from its parent, DOMException
.
reason
Experimental Read only-
An enumerated value that defines the reason the pipeline creation failed in a machine-readable way.
Examples
In the following snippet we are attempting to create a GPUComputePipeline
using GPUDevice.createComputePipelineAsync()
. However, we have misspelt our compute pipeline entryPoint
as "maijn"
(it should be "main"
), therefore pipeline creation fails, and our catch
block prints the resulting reason and error message to the console.
// ...
let computePipeline;
try {
computePipeline = await device.createComputePipelineAsync({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "maijn",
},
});
} catch (error) {
// error is a GPUPipelineError object instance
console.error(error.reason);
console.error(`Pipeline creation failed: ${error.message}`);
}
// ...
In this case, the given reason
is "Validation"
, and the message
is "Entry point "maijn" doesn't exist in the shader module [ShaderModule]."
Specifications
Specification |
---|
WebGPU # gpupipelineerror |
Browser compatibility
BCD tables only load in the browser