Object.prototype.constructor

The constructor data property of an Object instance returns a reference to the constructor function that created the instance object. Note that the value of this property is a reference to the function itself, not a string containing the function's name.

Note: This is a property of JavaScript objects. For the constructor method in classes, see its own reference page.

Value

A reference to the constructor function that created the instance object.

Property attributes of Object.prototype.constructor
Writableyes
Enumerableno
Configurableyes

Note: This property is created by default on the prototype property of every constructor function and is inherited by all objects created by that constructor.

Description

Any object (with the exception of null prototype objects) will have a constructor property on its [[Prototype]]. Objects created with literals will also have a constructor property that points to the constructor type for that object — for example, array literals create Array objects, and object literals create plain objects.

js
const o1 = {};
o1.constructor === Object; // true

const o2 = new Object();
o2.constructor === Object; // true

const a1 = [];
a1.constructor === Array; // true

const a2 = new Array();
a2.constructor === Array; // true

const n = 3;
n.constructor === Number; // true

Note that constructor usually comes from the constructor's prototype property. If you have a longer prototype chain, you can usually expect every object in the chain to have a constructor property.

js
const o = new TypeError(); // Inheritance: TypeError -> Error -> Object
const proto = Object.getPrototypeOf;

Object.hasOwn(o, "constructor"); // false
proto(o).constructor === TypeError; // true
proto(proto(o)).constructor === Error; // true
proto(proto(proto(o))).constructor === Object; // true

Examples

Displaying the constructor of an object

The following example creates a constructor (Tree) and an object of that type (theTree). The example then displays the constructor property for the object theTree.

js
function Tree(name) {
  this.name = name;
}

const theTree = new Tree("Redwood");
console.log(`theTree.constructor is ${theTree.constructor}`);

This example displays the following output:

theTree.constructor is function Tree(name) {
  this.name = name;
}

Assigning the constructor property to an object

One can assign the constructor property of non-primitives.

js
const arr = [];
arr.constructor = String;
arr.constructor === String; // true
arr instanceof String; // false
arr instanceof Array; // true

const foo = new Foo();
foo.constructor = "bar";
foo.constructor === "bar"; // true

// etc.

This does not overwrite the old constructor property — it was originally present on the instance's [[Prototype]], not as its own property.

js
const arr = [];
Object.hasOwn(arr, "constructor"); // false
Object.hasOwn(Object.getPrototypeOf(arr), "constructor"); // true

arr.constructor = String;
Object.hasOwn(arr, "constructor"); // true — the instance property shadows the one on its prototype

But even when Object.getPrototypeOf(a).constructor is re-assigned, it won't change other behaviors of the object. For example, the behavior of instanceof is controlled by Symbol.hasInstance, not constructor:

js
const arr = [];
arr.constructor = String;
arr instanceof String; // false
arr instanceof Array; // true

There is nothing protecting the constructor property from being re-assigned or shadowed, so using it to detect the type of a variable should usually be avoided in favor of less fragile ways like instanceof and Symbol.toStringTag for objects, or typeof for primitives.

Changing the constructor of a constructor function's prototype

Every constructor has a prototype property, which will become the instance's [[Prototype]] when called via the new operator. ConstructorFunction.prototype.constructor will therefore become a property on the instance's [[Prototype]], as previously demonstrated.

However, if ConstructorFunction.prototype is re-assigned, the constructor property will be lost. For example, the following is a common way to create an inheritance pattern:

js
function Parent() {
  // …
}
Parent.prototype.parentMethod = function () {};

function Child() {
  Parent.call(this); // Make sure everything is initialized properly
}
// Pointing the [[Prototype]] of Child.prototype to Parent.prototype
Child.prototype = Object.create(Parent.prototype);

The constructor of instances of Child will be Parent due to Child.prototype being re-assigned.

This is usually not a big deal — the language almost never reads the constructor property of an object. The only exception is when using [Symbol.species] to create new instances of a class, but such cases are rare, and you should be using the extends syntax to subclass builtins anyway.

However, ensuring that Child.prototype.constructor always points to Child itself is crucial when some caller is using constructor to access the original class from an instance. Take the following case: the object has the create() method to create itself.

js
function Parent() {
  // …
}
function CreatedConstructor() {
  Parent.call(this);
}

CreatedConstructor.prototype = Object.create(Parent.prototype);

CreatedConstructor.prototype.create = function () {
  return new this.constructor();
};

new CreatedConstructor().create().create(); // TypeError: new CreatedConstructor().create().create is undefined, since constructor === Parent

In the example above, an exception is thrown, since the constructor links to Parent. To avoid this, just assign the necessary constructor you are going to use.

js
function Parent() {
  // …
}
function CreatedConstructor() {
  // …
}

CreatedConstructor.prototype = Object.create(Parent.prototype, {
  // Return original constructor to Child
  constructor: {
    value: CreatedConstructor,
    enumerable: false, // Make it non-enumerable, so it won't appear in `for...in` loop
    writable: true,
    configurable: true,
  },
});

CreatedConstructor.prototype.create = function () {
  return new this.constructor();
};

new CreatedConstructor().create().create(); // it's pretty fine

Note that when manually adding the constructor property, it's crucial to make the property non-enumerable, so constructor won't be visited in for...in loops — as it normally isn't.

If the code above looks like too much boilerplate, you may also consider using Object.setPrototypeOf() to manipulate the prototype chain.

js
function Parent() {
  // …
}
function CreatedConstructor() {
  // …
}

Object.setPrototypeOf(CreatedConstructor.prototype, Parent.prototype);

CreatedConstructor.prototype.create = function () {
  return new this.constructor();
};

new CreatedConstructor().create().create(); // still works without re-creating constructor property

Object.setPrototypeOf() comes with its potential performance downsides because all previously created objects involved in the prototype chain have to be re-compiled; but if the above initialization code happens before Parent or CreatedConstructor are constructed, the effect should be minimal.

Let's consider one more involved case.

js
function ParentWithStatic() {}

ParentWithStatic.startPosition = { x: 0, y: 0 }; // Static member property
ParentWithStatic.getStartPosition = function () {
  return this.startPosition;
};

function Child(x, y) {
  this.position = { x, y };
}

Child.prototype = Object.create(ParentWithStatic.prototype, {
  // Return original constructor to Child
  constructor: {
    value: Child,
    enumerable: false,
    writable: true,
    configurable: true,
  },
});

Child.prototype.getOffsetByInitialPosition = function () {
  const position = this.position;
  // Using this.constructor, in hope that getStartPosition exists as a static method
  const startPosition = this.constructor.getStartPosition();

  return {
    offsetX: startPosition.x - position.x,
    offsetY: startPosition.y - position.y,
  };
};

new Child(1, 1).getOffsetByInitialPosition();
// Error: this.constructor.getStartPosition is undefined, since the
// constructor is Child, which doesn't have the getStartPosition static method

For this example to work properly, we can reassign the Parent's static properties to Child:

js
// …
Object.assign(Child, ParentWithStatic); // Notice that we assign it before we create() a prototype below
Child.prototype = Object.create(ParentWithStatic.prototype, {
  // Return original constructor to Child
  constructor: {
    value: Child,
    enumerable: false,
    writable: true,
    configurable: true,
  },
});
// …

But even better, we can make the constructor functions themselves extend each other, as classes' extends do.

js
function ParentWithStatic() {}

ParentWithStatic.startPosition = { x: 0, y: 0 }; // Static member property
ParentWithStatic.getStartPosition = function () {
  return this.startPosition;
};

function Child(x, y) {
  this.position = { x, y };
}

// Properly create inheritance!
Object.setPrototypeOf(Child.prototype, ParentWithStatic.prototype);
Object.setPrototypeOf(Child, ParentWithStatic);

Child.prototype.getOffsetByInitialPosition = function () {
  const position = this.position;
  const startPosition = this.constructor.getStartPosition();

  return {
    offsetX: startPosition.x - position.x,
    offsetY: startPosition.y - position.y,
  };
};

console.log(new Child(1, 1).getOffsetByInitialPosition()); // { offsetX: -1, offsetY: -1 }

Again, using Object.setPrototypeOf() may have adverse performance effects, so make sure it happens immediately after the constructor declaration and before any instances are created — to avoid objects being "tainted".

Note: Manually updating or setting the constructor can lead to different and sometimes confusing consequences. To prevent this, just define the role of constructor in each specific case. In most cases, constructor is not used and reassigning it is not necessary.

Specifications

Specification
ECMAScript Language Specification
# sec-object.prototype.constructor

Browser compatibility

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See also