UIEvent
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UIEvent
介面是使用者介面的事件的基本型態。
UIEvent
是從 Event
衍伸過來。 雖然為了相容性,仍留著 UIEvent.initUIEvent()
方法,建立 UIEvent
物件最好是選擇以 UIEvent()
constructor 建立。
許多介面直接或間接繼承此介面,例如:MouseEvent
、TouchEvent
、FocusEvent
、KeyboardEvent
、WheelEvent
、InputEvent
和 CompositionEvent
。
建構式
UIEvent()
-
建立一個
UIEvent
物件 。
屬性
此介面亦繼承其父-- Event
的屬性:
UIEvent.cancelBubble
Non-standard 已棄用-
Is a
Boolean
indicating whether the bubbling of the event has been canceled or not. UIEvent.detail
Read only-
Returns a
long
with details about the event, depending on the event type. UIEvent.isChar
已棄用 Read only-
Returns a
Boolean
indicating whether the event produced a key character or not. UIEvent.layerX
Non-standard Read only-
Returns the horizontal coordinate of the event relative to the current layer.
UIEvent.layerY
Non-standard Read only-
Returns the vertical coordinate of the event relative to the current layer.
UIEvent.pageX
Non-standard Read only-
Returns the horizontal coordinate of the event relative to the whole document.
UIEvent.pageY
Non-standard Read only-
Returns the vertical coordinate of the event relative to the whole document.
UIEvent.sourceCapabilities
Non-standard Read only-
Returns an instance of the InputDeviceCapabilities interface which provides information about the physical device responsible for generating a touch event.
UIEvent.view
Read only-
Returns a
WindowProxy
that contains the view that generated the event. UIEvent.which
Non-standard Read only-
Returns the numeric
keyCode
of the key pressed, or the character code (charCode
) for an alphanumeric key pressed.
方法
此介面亦繼承其父-- Event
的方法:
UIEvent.initUIEvent()
已棄用-
初始化
UIEvent
物件。若該事件已經觸發的話,此方法就不會執行任何東西。
規範
Specification |
---|
UI Events # idl-uievent |
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