BaseAudioContext: createConvolver() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.
The createConvolver()
method of the BaseAudioContext
interface creates a ConvolverNode
, which is commonly used to apply
reverb effects to your audio. See the spec definition of Convolution for more information.
Note:
The ConvolverNode()
constructor is the recommended way to create a ConvolverNode
; see
Creating an AudioNode.
Syntax
createConvolver()
Parameters
None.
Return value
Examples
Creating a convolver node
The following example shows how to use an AudioContext to create a convolver node.
You create an AudioBuffer
containing a sound sample to be used
as an ambience to shape the convolution (called the impulse response) and
apply that to the convolver. The example below uses a short sample of a concert hall
crowd, so the reverb effect applied is really deep and echoey.
For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js for the code that is excerpted below).
const audioCtx = new AudioContext();
// ...
const convolver = audioCtx.createConvolver();
// ...
// Grab audio track via fetch() for convolver node
try {
const response = await fetch(
"https://mdn.github.io/voice-change-o-matic/audio/concert-crowd.ogg",
);
const arrayBuffer = await response.arrayBuffer();
const decodedAudio = await audioCtx.decodeAudioData(arrayBuffer);
convolver.buffer = decodedAudio;
} catch (error) {
console.error(
`Unable to fetch the audio file: ${name} Error: ${err.message}`,
);
}
Specifications
Specification |
---|
Web Audio API # dom-baseaudiocontext-createconvolver |
Browser compatibility
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