GPUCompilationMessage: offset property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The offset
read-only property of the
GPUCompilationMessage
interface is a number representing the offset from the start of the shader code to the exact point, or the start of the relevant substring, that the message corresponds to.
Value
A number.
To be precise, offset
is the number of UTF-16 code units from the beginning of the shader code to the exact point or start of the relevant substring that the message corresponds to.
If the message does not correspond to a specific code position (perhaps it refers to the whole of the shader code), offset
will be 0.
Examples
// ...
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.offset);
// ...
}
See the main GPUCompilationInfo
page for a more detailed example.
Specifications
Specification |
---|
WebGPU # dom-gpucompilationmessage-offset |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API