GPURenderPipeline: getBindGroupLayout() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The getBindGroupLayout() method of the GPURenderPipeline interface returns the pipeline's GPUBindGroupLayout object with the given index (i.e. included in the originating GPUDevice.createRenderPipeline() or GPUDevice.createRenderPipelineAsync() call's pipeline layout).

If the GPURenderPipeline was created with layout: "auto", this method is the only way to retrieve the GPUBindGroupLayouts generated by the pipeline.

Syntax

js
getBindGroupLayout(index)

Parameters

index

A number representing the index of the GPUBindGroupLayout to return.

Return value

A GPUBindGroupLayout object instance.

Validation

The following criteria must be met when calling getBindGroupLayout(), otherwise a GPUValidationError is generated and an invalid GPUBindGroupLayout object is returned:

  • index is less than the number of GPUBindGroupLayout objects used in the pipeline layout.

Examples

Note: You can see complete working examples with getBindGroupLayout() in action in the WebGPU samples.

js
// ...

// Create a render pipeline using layout: "auto" to automatically generate
// appropriate bind group layouts
const fullscreenQuadPipeline = device.createRenderPipeline({
  layout: "auto",
  vertex: {
    module: device.createShaderModule({
      code: fullscreenTexturedQuadWGSL,
    }),
    entryPoint: "vert_main",
  },
  fragment: {
    module: device.createShaderModule({
      code: fullscreenTexturedQuadWGSL,
    }),
    entryPoint: "frag_main",
    targets: [
      {
        format: presentationFormat,
      },
    ],
  },
  primitive: {
    topology: "triangle-list",
  },
});

// ...

// Create a bind group with the auto-generated layout from the render pipeline
const showResultBindGroup = device.createBindGroup({
  layout: fullscreenQuadPipeline.getBindGroupLayout(0),
  entries: [
    {
      binding: 0,
      resource: sampler,
    },
    {
      binding: 1,
      resource: textures[1].createView(),
    },
  ],
});

// ...

Specifications

Specification
WebGPU
# dom-gpupipelinebase-getbindgrouplayout

Browser compatibility

BCD tables only load in the browser

See also