VRDisplay: isPresenting property

Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

Non-standard: This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.

The isPresenting read-only property of the VRDisplay interface returns a boolean value indicating whether the VRDisplay is currently having content presented through it.

Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.

Value

A boolean value; true means the display is presenting; false means it isn't.

Examples

js
function onVRExitPresent() {
  // No sense in exiting presentation if we're not actually presenting.
  // (This may happen if we get an event like vrdisplaydeactivate when
  // we weren't presenting.)
  if (!vrDisplay.isPresenting) return;
  vrDisplay.exitPresent().then(
    () => {
      // Nothing to do because we're handling things in onVRPresentChange.
    },
    (err) => {
      let errMsg = "exitPresent failed.";
      if (err && err.message) {
        errMsg += `<br/>${err.message}`;
      }
      VRSamplesUtil.addError(errMsg, 2000);
    },
  );
}

Note: Code snippet taken from Google's VR Presentation demo.

Specifications

This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.

Browser compatibility

BCD tables only load in the browser

See also