VRDisplay: resetPose() method
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Non-standard: This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
The resetPose()
method of the VRDisplay
interface resets the pose for the VRDisplay
, treating its current VRPose.position
and VRPose.orientation
as the "origin/zero" values.
Note: This method was part of the old WebVR API. It has been superseded by the WebXR Device API.
After resetPost()
has been called, future poses returned from VRDisplay.getPose()
/VRDisplay.getImmediatePose()
will describe positions relative to the VRDisplay
's position when resetPose()
was last called and will treat the display's yaw when resetPose()
was last called as the forward orientation.
The VRDisplay's reported roll and pitch do not change when resetPose()
is called as they are relative to gravity. Calling resetPose()
may change the VRStageParameters.sittingToStandingTransform
matrix.
Syntax
resetPose()
Parameters
None.
Return value
None (undefined
).
Examples
// Assuming vrDisplay already contains a VRDisplay object,
// and we have a <button> referenced inside btn
btn.addEventListener("click", () => {
vrDisplay.resetPose();
console.log("Current pose set as origin/center");
});
Specifications
This method was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers. Read Meta's Porting from WebVR to WebXR guide for more information.
Browser compatibility
BCD tables only load in the browser