XRInputSourceArray: forEach() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The XRInputSourceArray
method forEach()
executes the specified callback once for
each input source in the array, starting at index 0 and progressing until the end of the
list.
Syntax
forEach(callback)
forEach(callback, thisArg)
Parameters
callback
-
A function to execute once for each entry in the array
xrInputSourceArray
. The callback accepts up to three parameters:currentValue
-
A
XRInputSource
object which is the value of the item from within thexrInputSourceArray
which is currently being processed. currentIndex
Optional-
An integer value providing the index into the array at which the element given by
currentValue
is located. If you don't need to know the index number, you can omit this. sourceList
Optional-
The
XRInputSourceArray
object which is being processed. If you don't need this information, you may omit this.
thisArg
Optional-
The value to be used for
this
while executing the callback. Note that if you use arrow function notation (=>
) to provide the callback, you can omitthisArg
, since all arrow functions lexically bindthis
.
Return value
Undefined.
Examples
This example snippet gets the list of inputs for a session and tries to handle each type of input device it supports using.
let inputSources = xrSession.inputSources;
inputSources.forEach((input) => {
if (input.gamepad) {
checkGamepad(input.gamepad);
} else if (
input.targetRayMode === "tracked-pointer" &&
input.handedness === player.handedness
) {
/* Handle main hand controller */
handleMainHandInput(input);
} else {
/* Handle other inputs */
}
});
For each input in the list, the callback dispatches gamepad inputs to
a checkGamepad()
with the input's Gamepad
object, taken from
its gamepad
property, as an input
For other devices, we look for tracked-pointer
devices in the player's
main hand, dispatching those to a handleMainHandInput()
method.
Specifications
No specification found
No specification data found for api.XRInputSourceArray.forEach
.
Check for problems with this page or contribute a missing spec_url
to mdn/browser-compat-data. Also make sure the specification is included in w3c/browser-specs.
Browser compatibility
BCD tables only load in the browser
See also
- Inputs and input sources
- The
Array
methodforEach()
XRInputSource