XRWebGLBinding: createEquirectLayer() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The createEquirectLayer()
method of the XRWebGLBinding
interface returns an XREquirectLayer
object, which is a layer that maps equirectangular coded data onto the inside of a sphere.
Syntax
createEquirectLayer(options)
Parameters
options
-
An object to configure the
XREquirectLayer
. It must have thespace
,viewPixelHeight
, andviewPixelWidth
properties.init
has the following properties:centralHorizontalAngle
Optional-
A number indicating the central horizontal angle in radians of the sphere. Default value:
6.28318
(2π). colorFormat
Optional-
A
GLenum
defining the data type of the color texture data. Possible values:gl.RGB
gl.RGBA
Additionally, for contexts with theEXT_sRGB
extension enabled:ext.SRGB_EXT
ext.SRGB_ALPHA_EXT
Additionally, forWebGL2RenderingContext
contexts:gl.RGBA8
gl.RGB8
gl.SRGB8
gl.RGB8_ALPHA8
Additionally, for contexts with theWEBGL_compressed_texture_etc
extension enabled:ext.COMPRESSED_RGB8_ETC2
ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_RGBA8_ETC2_EAC
ext.COMPRESSED_SRGB8_ETC2
ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Additionally, for contexts with theWEBGL_compressed_texture_astc
extension enabled:All
of the formats the extension supports. The default value isgl.RGBA
.
depthFormat
Optional-
A
GLenum
defining the data type of the depth texture data, or else0
to indicate that the layer should not provide a depth texture (in that caseXRProjectionLayer.ignoreDepthValues
will betrue
). Possible values withinWebGLRenderingContext
contexts with theWEBGL_depth_texture
extension enabled, or withinWebGL2RenderingContext
contexts (no extension required):gl.DEPTH_COMPONENT
gl.DEPTH_STENCIL
Additionally, forWebGL2RenderingContext
contexts:gl.DEPTH_COMPONENT24
gl.DEPTH24_STENCIL24
The default value isgl.DEPTH_COMPONENT
.
isStatic
Optional-
A boolean that, if true, indicates you can only draw to this layer when
needsRedraw
istrue
. The default value isfalse
. layout
Optional-
A string indicating the layout of the layer. Possible values:
default
-
The layer accommodates all views of the session.
mono
-
A single
XRSubImage
is allocated and presented to both eyes. stereo
-
The user agent decides how it allocates the
XRSubImage
(one or two) and the layout (top/bottom or left/right). stereo-left-right
-
A single
XRSubImage
is allocated. Left eye gets the left area of the texture, right eye the right. stereo-top-bottom
-
A single
XRSubImage
is allocated. Left eye gets the top area of the texture, right eye the bottom. The default value ismono
.
lowerVerticalAngle
Optional-
A number indicating the lower vertical angle in radians of the sphere. Default value:
-1.570795
(-π/2). mipLevels
Optional-
A number specifying desired number of mip levels. The default value is
1
. radius
Optional-
A number indicating the radius of the sphere. Default value:
0
(infinite sphere). space
Required-
An
XRSpace
object defining the layer's spatial relationship with the user's physical environment. textureType
Optional-
A string defining the type of texture the layer will have. Possible values:
texture
-
The textures of
XRWebGLSubImage
will be of typegl.TEXTURE_2D
. texture-array
-
The textures of
XRWebGLSubImage
will be of typegl.TEXTURE_2D_ARRAY
(WebGL 2 contexts only). The default value istexture
.
transform
Optional-
An
XRRigidTransform
object defining the offset and orientation relative tospace
. upperVerticalAngle
Optional-
A number indicating the upper vertical angle in radians of the sphere. Default value:
1.570795
(π/2). viewPixelHeight
Required-
A number specifying the pixel height of the layer view.
viewPixelWidth
Required-
A number specifying the pixel width of the layer view.
Return value
An XREquirectLayer
object.
Examples
Creating an XREquirectLayer
Configure the equirect layer using the properties listed above in a call to createEquirect()
. To present layers to the XR device, add them to the layers
render state using XRSession.updateRenderState()
.
function onXRSessionStarted(xrSession) {
const glCanvas = document.createElement("canvas");
const gl = glCanvas.getContext("webgl2", { xrCompatible: true });
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const equirectLayer = xrGlBinding.createEquirectLayer({
space: xrReferenceSpace,
viewPixelWidth: 1200,
viewPixelHeight: 600,
centralHorizontalAngle: 2 * Math.PI,
upperVerticalAngle: Math.PI / 2.0,
lowerVerticalAngle: -Math.PI / 2.0,
radius: 0,
});
xrSession.updateRenderState({
layers: [equirectLayer],
});
}
Specifications
Specification |
---|
WebXR Layers API Level 1 # dom-xrwebglbinding-createequirectlayer |
Browser compatibility
BCD tables only load in the browser