AudioBufferSourceNode: loopStart property
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.
The loopStart
property of the AudioBufferSourceNode
interface is a floating-point value indicating, in seconds, where in the AudioBuffer
the restart of the play must happen.
The loopStart
property's default value is 0
.
Value
A floating-point number indicating the offset, in seconds, into the audio buffer at
which each loop should begin during playback. This value is only used when the
loop
parameter is true
.
Examples
Setting loopStart
In this example, when the user presses "Play", we load an audio track, decode it, and put it into an AudioBufferSourceNode
.
The example then sets the loop
property to true
, so the track loops, and plays the track.
The user can set the loopStart
and loopEnd
properties using range controls.
Note: You can run the full example live (or view the source.)
let audioCtx;
let buffer;
let source;
const play = document.getElementById("play");
const stop = document.getElementById("stop");
const loopstartControl = document.getElementById("loopstart-control");
const loopstartValue = document.getElementById("loopstart-value");
const loopendControl = document.getElementById("loopend-control");
const loopendValue = document.getElementById("loopend-value");
async function loadAudio() {
try {
// Load an audio file
const response = await fetch("rnb-lofi-melody-loop.wav");
// Decode it
buffer = await audioCtx.decodeAudioData(await response.arrayBuffer());
const max = Math.floor(buffer.duration);
loopstartControl.setAttribute("max", max);
loopendControl.setAttribute("max", max);
} catch (err) {
console.error(`Unable to fetch the audio file. Error: ${err.message}`);
}
}
play.addEventListener("click", async () => {
if (!audioCtx) {
audioCtx = new AudioContext();
await loadAudio();
}
source = audioCtx.createBufferSource();
source.buffer = buffer;
source.connect(audioCtx.destination);
source.loop = true;
source.loopStart = loopstartControl.value;
source.loopEnd = loopendControl.value;
source.start();
play.disabled = true;
stop.disabled = false;
loopstartControl.disabled = false;
loopendControl.disabled = false;
});
stop.addEventListener("click", () => {
source.stop();
play.disabled = false;
stop.disabled = true;
loopstartControl.disabled = true;
loopendControl.disabled = true;
});
loopstartControl.addEventListener("input", () => {
source.loopStart = loopstartControl.value;
loopstartValue.textContent = loopstartControl.value;
});
loopendControl.addEventListener("input", () => {
source.loopEnd = loopendControl.value;
loopendValue.textContent = loopendControl.value;
});
Specifications
Specification |
---|
Web Audio API # dom-audiobuffersourcenode-loopstart |
Browser compatibility
BCD tables only load in the browser