GPUDevice: destroy() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The destroy()
method of the
GPUDevice
interface destroys the device, preventing further operations on it.
Note that:
- Any commands currently enqueued on the device's
GPUQueue
will be executed before the device is destroyed. - Any WebGPU resources created using the device (buffers, textures, etc.) are also destroyed.
- Any mapped buffers created using the device will be unmapped.
Syntax
js
destroy()
Parameters
None.
Return value
None (undefined
).
Examples
js
async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
let device = await adapter.requestDevice();
// Some time later
device.destroy();
}
Specifications
Specification |
---|
WebGPU # dom-gpudevice-destroy |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API