GPUDevice: limits property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The limits
read-only property of the
GPUDevice
interface returns a GPUSupportedLimits
object that describes the limits supported by the device. All limit values will be included, and the limits requested during the creation of the device (i.e. when GPUAdapter.requestDevice()
is called) will be reflected in those values.
Note:
Not all limits will be reported as expected, even if they are supported by the underlying hardware. See GPUAdapter.limits
for more details.
Value
A GPUSupportedLimits
object instance.
Examples
In the following code we query the GPUAdapter.limits
value of maxBindGroups
to see if it is equal to or greater than 6. Our theoretical example app ideally needs 6 bind groups, so if the returned value is >= 6, we add a maximum limit of 6 to the requiredLimits
object.
We then check that the expected limit has been set on the resulting device by logging its value to the console.
async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const requiredLimits = {};
// App ideally needs 6 bind groups, so we'll try to request what the app needs
if (adapter.limits.maxBindGroups >= 6) {
requiredLimits.maxBindGroups = 6;
}
const device = await adapter.requestDevice({
requiredLimits,
});
console.log(device.limits.maxBindGroups);
// ...
}
Specifications
Specification |
---|
WebGPU # dom-gpudevice-limits |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API