GPURenderBundleEncoder: insertDebugMarker() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The insertDebugMarker()
method of the
GPURenderBundleEncoder
interface marks a specific point in a series of encoded render bundle pass commands with a label.
This could be used for telemetry, or may be utilized in GPUError
messages, browser dev tools, or other services in the future to help with debugging.
Note:
This method is functionally identical to its equivalent on GPURenderPassEncoder
— InsertDebugMarker()
.
Syntax
insertDebugMarker(markerLabel)
Parameters
markerLabel
-
A string representing the label to insert.
Return value
None (Undefined
).
Examples
// ...
bundleEncoder.insertDebugMarker("my_marker");
// ...
Specifications
Specification |
---|
WebGPU # dom-gpudebugcommandsmixin-insertdebugmarker |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API