GPURenderBundleEncoder: drawIndexed() method
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The drawIndexed()
method of the
GPURenderBundleEncoder
interface draws indexed primitives based on the vertex and index buffers provided by setVertexBuffer()
and setIndexBuffer()
.
Note:
This method is functionally identical to its equivalent on GPURenderPassEncoder
— drawIndexed()
.
Syntax
drawIndexed(indexCount)
drawIndexed(indexCount, instanceCount)
drawIndexed(indexCount, instanceCount, firstIndex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance)
Parameters
indexCount
-
A number defining the number of indices to draw.
instanceCount
Optional-
A number defining the number of instances to draw. If omitted,
instanceCount
defaults to 1. firstIndex
Optional-
A number defining the offset into the index buffer, in indices, to begin drawing from. If omitted,
firstIndex
defaults to 0. baseVertex
Optional-
A number added to each index value before indexing into the vertex buffers. If omitted,
baseVertex
defaults to 0. firstInstance
Optional-
A number defining the first instance to draw. If omitted,
firstInstance
defaults to 0.
Return value
None (Undefined
).
Examples
// ...
const bundleEncoder = device.createRenderBundleEncoder(descriptor);
bundleEncoder.setPipeline(pipeline);
bundleEncoder.setBindGroup(0, sceneBindGroupForRender);
bundleEncoder.setBindGroup(1, modelBindGroup);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
bundleEncoder.drawIndexed(indexCount);
const renderBundle = bundleEncoder.finish();
// ...
Specifications
Specification |
---|
WebGPU # dom-gpurendercommandsmixin-drawindexed |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API