GPUTexture: mipLevelCount property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The mipLevelCount read-only property of the GPUTexture interface represents the number of mip levels of the GPUTexture.

This is set via the mipLevelCount property in the descriptor object passed into the originating GPUDevice.createTexture() call. If omitted, this defaults to 1.

Value

A number.

Examples

js
// ...

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

console.log(depthTexture.mipLevelCount); // 1

Specifications

Specification
WebGPU
# dom-gputexture-miplevelcount

Browser compatibility

BCD tables only load in the browser

See also