WEBGL_debug_shaders extension
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2020.
The WEBGL_debug_shaders
extension is part of the WebGL API and exposes a method to debug shaders from privileged contexts.
This extension is not directly available to websites as the way of how the shader is translated may uncover personally-identifiable information to the web page about the kind of graphics card in the user's computer.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Instance methods
WEBGL_debug_shaders.getTranslatedShaderSource()
-
Returns the translated shader source.
Specifications
Specification |
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WebGL WEBGL_debug_shaders Khronos Ratified Extension Specification |
Browser compatibility
BCD tables only load in the browser