WebGLSync
Note: This feature is available in Web Workers.
The WebGLSync
interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
When working with WebGLSync
objects, the following methods of the WebGL2RenderingContext
are useful:
Examples
>Creating a <code>WebGLSync</code> object
in this example, gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);