WebGLTransformFeedback
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGLTransformFeedback
interface is part of the WebGL 2 API and enables transform feedback, which is the process of capturing primitives generated by vertex processing. It allows to preserve the post-transform rendering state of an object and resubmit this data multiple times.
When working with WebGLTransformFeedback
objects, the following methods of the WebGL2RenderingContext
are useful:
WebGL2RenderingContext.createTransformFeedback()
WebGL2RenderingContext.deleteTransformFeedback()
WebGL2RenderingContext.isTransformFeedback()
WebGL2RenderingContext.bindTransformFeedback()
WebGL2RenderingContext.beginTransformFeedback()
WebGL2RenderingContext.endTransformFeedback()
WebGL2RenderingContext.pauseTransformFeedback()
WebGL2RenderingContext.resumeTransformFeedback()
WebGL2RenderingContext.transformFeedbackVaryings()
WebGL2RenderingContext.getTransformFeedbackVarying()
Examples
Creating a WebGLTransformFeedback
object
in this example, gl
must be a WebGL2RenderingContext
. WebGLTransformFeedback
objects are not available in WebGL 1.
js
const transformFeedback = gl.createTransformFeedback();
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.5 |
Browser compatibility
BCD tables only load in the browser