WebGLShaderPrecisionFormat

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

Instance properties

WebGLShaderPrecisionFormat.rangeMin Read only

The base 2 log of the absolute value of the minimum value that can be represented.

WebGLShaderPrecisionFormat.rangeMax Read only

The base 2 log of the absolute value of the maximum value that can be represented.

WebGLShaderPrecisionFormat.precision Read only

The number of bits of precision that can be represented. For integer formats this value is always 0.

Examples

A WebGLShaderPrecisionFormat object is returned by the WebGLRenderingContext.getShaderPrecisionFormat() method.

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }

Specifications

Specification
WebGL Specification
# 5.12

Browser compatibility

BCD tables only load in the browser

See also