WebGLRenderbuffer
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderbuffer interface is part of the WebGL API and represents a buffer that can contain an image, or that can be a source or target of a rendering operation.
Description
The WebGLRenderbuffer
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLRenderbuffer
objects, the following methods are useful:
WebGLRenderingContext.bindRenderbuffer()
WebGLRenderingContext.createRenderbuffer()
WebGLRenderingContext.deleteRenderbuffer()
WebGLRenderingContext.framebufferRenderbuffer()
WebGLRenderingContext.getRenderbufferParameter()
WebGLRenderingContext.isRenderbuffer()
WebGLRenderingContext.renderbufferStorage()
WebGL2RenderingContext.renderbufferStorageMultisample()
Examples
Creating a render buffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createRenderbuffer();
Specifications
Specification |
---|
WebGL Specification # 5.7 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLRenderingContext.bindRenderbuffer()
WebGLRenderingContext.createRenderbuffer()
WebGLRenderingContext.deleteRenderbuffer()
WebGLRenderingContext.framebufferRenderbuffer()
WebGLRenderingContext.getRenderbufferParameter()
WebGLRenderingContext.isRenderbuffer()
WebGLRenderingContext.renderbufferStorage()
- Other buffers:
WebGLBuffer
,WebGLFramebuffer