WebGLRenderingContext: bindRenderbuffer() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bindRenderbuffer()
method of
the WebGL API binds a given
WebGLRenderbuffer
to a target, which must be
gl.RENDERBUFFER
.
Syntax
js
bindRenderbuffer(target, renderbuffer)
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:gl.RENDERBUFFER
-
Buffer data storage for single images in a renderable internal format.
renderbuffer
-
A
WebGLRenderbuffer
object to bind.
Return value
None (undefined
).
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not
gl.RENDERBUFFER
.
Examples
Binding a renderbuffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
Getting current bindings
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
js
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specifications
Specification |
---|
WebGL Specification # 5.14.7 |
Browser compatibility
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