WebGL2RenderingContext: clientWaitSync() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.clientWaitSync()
method of the
WebGL 2 API blocks and waits for a
WebGLSync
object to become signaled or a given timeout to be passed.
Syntax
clientWaitSync(sync, flags, timeout)
Parameters
sync
-
A
WebGLSync
object on which to wait on. flags
-
A
GLbitfield
specifying a bitwise combination of flags controlling the flushing behavior. May begl.SYNC_FLUSH_COMMANDS_BIT
. timeout
-
A
GLint64
specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger thangl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL
.
Return value
A GLenum
indicating the sync object's status.
gl.ALREADY_SIGNALED
: Indicates that the sync object was signaled when this method was called.gl.TIMEOUT_EXPIRED
: Indicates that thetimeout
time passed and that the sync object did not become signaled.gl.CONDITION_SATISFIED
: Indicates that the sync object was signaled before thetimeout
expired.gl.WAIT_FAILED
: Indicates that an error occurred during the execution.
Examples
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
const status = gl.clientWaitSync(sync, 0, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.14 |
Browser compatibility
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