WebGL2RenderingContext: waitSync() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.waitSync()
method of the WebGL 2 API returns immediately, but waits on
the GL server until the given WebGLSync
object is signaled.
The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.
Syntax
js
waitSync(sync, flags, timeout)
Parameters
Return value
None (undefined
).
Examples
js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.14 |
Browser compatibility
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