WebGLRenderingContext: depthFunc() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares incoming pixel depth to the current depth buffer value.

Syntax

js
depthFunc(func)

Parameters

func

A GLenum specifying the depth comparison function, which sets the conditions under which the pixel will be drawn. The default value is gl.LESS. Possible values are:

  • gl.NEVER (never pass)
  • gl.LESS (pass if the incoming value is less than the depth buffer value)
  • gl.EQUAL (pass if the incoming value equals the depth buffer value)
  • gl.LEQUAL (pass if the incoming value is less than or equal to the depth buffer value)
  • gl.GREATER (pass if the incoming value is greater than the depth buffer value)
  • gl.NOTEQUAL (pass if the incoming value is not equal to the depth buffer value)
  • gl.GEQUAL (pass if the incoming value is greater than or equal to the depth buffer value)
  • gl.ALWAYS (always pass)

Return value

None (undefined).

Examples

The depth testing is disabled by default. To enable or disable depth testing, use the enable() and disable() methods with the argument gl.DEPTH_TEST.

js
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.NEVER);

To check the current depth function, query the DEPTH_FUNC constant.

js
gl.getParameter(gl.DEPTH_FUNC) === gl.NEVER;
// true

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

BCD tables only load in the browser

See also