WebGL2RenderingContext: getSamplerParameter() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

We’d love to hear your thoughts on the next set of proposals for the JavaScript language. You can find a description of the proposals here.
Please take two minutes to fill out our short survey.

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.getSamplerParameter() method of the WebGL 2 API returns parameter information of a WebGLSampler object.

Syntax

js
getSamplerParameter(sampler, pname)

Parameters

sampler

A WebGLSampler object.

pname

A GLenum specifying which information to return. Possible values:

  • gl.TEXTURE_COMPARE_FUNC: Returns a GLenum indicating the texture comparison function.
  • gl.TEXTURE_COMPARE_MODE: Returns a GLenum indicating the texture comparison mode.
  • gl.TEXTURE_MAG_FILTER: Returns a GLenum indicating the texture magnification filter.
  • gl.TEXTURE_MAX_LOD: Returns a GLfloat indicating the maximum level-of-detail value.
  • gl.TEXTURE_MIN_FILTER: Returns a GLenum indicating the texture minification filter
  • gl.TEXTURE_MIN_LOD: Returns a GLfloat indicating the minimum level-of-detail value.
  • gl.TEXTURE_WRAP_R: Returns a GLenum indicating the texture wrapping function for the texture coordinate r.
  • gl.TEXTURE_WRAP_S: Returns a GLenum indicating the texture wrapping function for the texture coordinate s.
  • gl.TEXTURE_WRAP_T: Returns a GLenum indicating the texture wrapping function for the texture coordinate t.

Return value

Depends on the pname parameter, either a GLenum or a GLfloat.

Examples

js
const sampler = gl.createSampler();
gl.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.13

Browser compatibility

See also