WebGL2RenderingContext: getSamplerParameter() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getSamplerParameter()
method
of the WebGL 2 API returns parameter
information of a WebGLSampler
object.
Syntax
js
getSamplerParameter(sampler, pname)
Parameters
sampler
-
A
WebGLSampler
object. pname
-
A
GLenum
specifying which information to return. Possible values:gl.TEXTURE_COMPARE_FUNC
: Returns aGLenum
indicating the texture comparison function.gl.TEXTURE_COMPARE_MODE
: Returns aGLenum
indicating the texture comparison mode.gl.TEXTURE_MAG_FILTER
: Returns aGLenum
indicating the texture magnification filter.gl.TEXTURE_MAX_LOD
: Returns aGLfloat
indicating the maximum level-of-detail value.gl.TEXTURE_MIN_FILTER
: Returns aGLenum
indicating the texture minification filtergl.TEXTURE_MIN_LOD
: Returns aGLfloat
indicating the minimum level-of-detail value.gl.TEXTURE_WRAP_R
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T
: Returns aGLenum
indicating the texture wrapping function for the texture coordinate t.
Return value
Examples
js
const sampler = gl.createSampler();
gl.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.13 |
Browser compatibility
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