WebGL2RenderingContext: vertexAttribDivisor() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.vertexAttribDivisor()
method
of the WebGL 2 API modifies the rate at
which generic vertex attributes advance when rendering multiple instances of primitives
with gl.drawArraysInstanced()
and gl.drawElementsInstanced()
.
Note:
When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method,
too.
Syntax
js
vertexAttribDivisor(index, divisor)
Parameters
Return value
None (undefined
).
Examples
js
gl.vertexAttribDivisor(0, 2);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
BCD tables only load in the browser