WebGL2RenderingContext: drawArraysInstanced() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.drawArraysInstanced()
method
of the WebGL 2 API renders primitives from
array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
Note:
When using WebGL 1,
the ANGLE_instanced_arrays
extension can provide this method,
too.
Syntax
drawArraysInstanced(mode, first, count, instanceCount)
Parameters
mode
-
A
GLenum
specifying the type primitive to render. Possible values are:gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
first
-
A
GLint
specifying the starting index in the array of vector points. count
-
A
GLsizei
specifying the number of indices to be rendered. instanceCount
-
A
GLsizei
specifying the number of instances of the range of elements to execute.
Return value
None (undefined
).
Examples
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
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