WebGLRenderingContext.getParameter()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGL APIWebGLRenderingContext.getParameter() 方法为传入的参数名称返回一个值。

语法

js
getParameter(pname)

参数

pname

一个指定要返回哪个参数值的 GLenum。请参阅下文的可能值。

返回值

取决于参数。

参数名称

WebGL 1

使用 WebGLRenderingContext 时,你可以查询以下 pname 参数。

常量 返回类型 描述
gl.ACTIVE_TEXTURE GLenum
gl.ALIASED_LINE_WIDTH_RANGE Float32Array (with 2 elements)
gl.ALIASED_POINT_SIZE_RANGE Float32Array (with 2 elements)
gl.ALPHA_BITS GLint
gl.ARRAY_BUFFER_BINDING WebGLBuffer
gl.BLEND GLboolean
gl.BLEND_COLOR Float32Array (with 4 values)
gl.BLEND_DST_ALPHA GLenum
gl.BLEND_DST_RGB GLenum
gl.BLEND_EQUATION GLenum
gl.BLEND_EQUATION_ALPHA GLenum
gl.BLEND_EQUATION_RGB GLenum
gl.BLEND_SRC_ALPHA GLenum
gl.BLEND_SRC_RGB GLenum
gl.BLUE_BITS GLint
gl.COLOR_CLEAR_VALUE Float32Array (with 4 values)
gl.COLOR_WRITEMASK sequence<GLboolean> (with 4 values)
gl.COMPRESSED_TEXTURE_FORMATS Uint32Array 返回压缩的纹理格式。

当使用 WEBGL_compressed_texture_s3tc 扩展时:
  • ext.COMPRESSED_RGB_S3TC_DXT1_EXT
  • ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
  • ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
  • ext.COMPRESSED_RGBA_S3TC_DXT5_EXT

当使用 WEBGL_compressed_texture_s3tc_srgb 扩展时:

  • ext.COMPRESSED_SRGB_S3TC_DXT1_EXT
  • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
  • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
  • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
当使用 WEBGL_compressed_texture_es3 扩展时:
  • ext.COMPRESSED_R11_EAC
  • ext.COMPRESSED_SIGNED_R11_EAC
  • ext.COMPRESSED_RG11_EAC
  • ext.COMPRESSED_SIGNED_RG11_EAC
  • ext.COMPRESSED_RGB8_ETC2
  • ext.COMPRESSED_RGBA8_ETC2_EAC
  • ext.COMPRESSED_SRGB8_ETC2
  • ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
  • ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
当使用 WEBGL_compressed_texture_pvrtc 扩展时:
  • ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMG
  • ext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
  • ext.COMPRESSED_RGB_PVRTC_2BPPV1_IMG
  • ext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
当使用 WEBGL_compressed_texture_etc1 扩展时:
  • ext.COMPRESSED_RGB_ETC1_WEBGL
当使用 WEBGL_compressed_texture_atc 扩展时:
  • ext.COMPRESSED_RGB_ATC_WEBGL
  • ext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
  • ext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
当使用 WEBGL_compressed_texture_astc 扩展时:
  • ext.COMPRESSED_RGBA_ASTC_4x4_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
  • ext.COMPRESSED_RGBA_ASTC_5x4_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
  • ext.COMPRESSED_RGBA_ASTC_5x5_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
  • ext.COMPRESSED_RGBA_ASTC_6x5_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
  • ext.COMPRESSED_RGBA_ASTC_6x6_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
  • ext.COMPRESSED_RGBA_ASTC_8x5_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
  • ext.COMPRESSED_RGBA_ASTC_8x6_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
  • ext.COMPRESSED_RGBA_ASTC_8x8_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
  • ext.COMPRESSED_RGBA_ASTC_10x5_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
  • ext.COMPRESSED_RGBA_ASTC_10x6_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
  • ext.COMPRESSED_RGBA_ASTC_10x6_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
  • ext.COMPRESSED_RGBA_ASTC_10x10_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
  • ext.COMPRESSED_RGBA_ASTC_12x10_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
  • ext.COMPRESSED_RGBA_ASTC_12x12_KHR
    ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
gl.CULL_FACE GLboolean
gl.CULL_FACE_MODE GLenum
gl.CURRENT_PROGRAM WebGLProgram
gl.DEPTH_BITS GLint
gl.DEPTH_CLEAR_VALUE GLfloat
gl.DEPTH_FUNC GLenum
gl.DEPTH_RANGE Float32Array (with 2 elements)
gl.DEPTH_TEST GLboolean
gl.DEPTH_WRITEMASK GLboolean
gl.DITHER GLboolean
gl.ELEMENT_ARRAY_BUFFER_BINDING WebGLBuffer
gl.FRAMEBUFFER_BINDING WebGLFramebuffer
gl.FRONT_FACE GLenum
gl.GENERATE_MIPMAP_HINT GLenum
gl.GREEN_BITS GLint
gl.IMPLEMENTATION_COLOR_READ_FORMAT GLenum
gl.IMPLEMENTATION_COLOR_READ_TYPE GLenum
gl.LINE_WIDTH GLfloat
gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS GLint
gl.MAX_CUBE_MAP_TEXTURE_SIZE GLint
gl.MAX_FRAGMENT_UNIFORM_VECTORS GLint
gl.MAX_RENDERBUFFER_SIZE GLint
gl.MAX_TEXTURE_IMAGE_UNITS GLint
gl.MAX_TEXTURE_SIZE GLint
gl.MAX_VARYING_VECTORS GLint
gl.MAX_VERTEX_ATTRIBS GLint
gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS GLint
gl.MAX_VERTEX_UNIFORM_VECTORS GLint
gl.MAX_VIEWPORT_DIMS Int32Array (with 2 elements)
gl.PACK_ALIGNMENT GLint
gl.POLYGON_OFFSET_FACTOR GLfloat
gl.POLYGON_OFFSET_FILL GLboolean
gl.POLYGON_OFFSET_UNITS GLfloat
gl.RED_BITS GLint
gl.RENDERBUFFER_BINDING WebGLRenderbuffer
gl.RENDERER DOMString
gl.SAMPLE_BUFFERS GLint
gl.SAMPLE_COVERAGE_INVERT GLboolean
gl.SAMPLE_COVERAGE_VALUE GLfloat
gl.SAMPLES GLint
gl.SCISSOR_BOX Int32Array (with 4 elements)
gl.SCISSOR_TEST GLboolean
gl.SHADING_LANGUAGE_VERSION DOMString
gl.STENCIL_BACK_FAIL GLenum
gl.STENCIL_BACK_FUNC GLenum
gl.STENCIL_BACK_PASS_DEPTH_FAIL GLenum
gl.STENCIL_BACK_PASS_DEPTH_PASS GLenum
gl.STENCIL_BACK_REF GLint
gl.STENCIL_BACK_VALUE_MASK GLuint
gl.STENCIL_BACK_WRITEMASK GLuint
gl.STENCIL_BITS GLint
gl.STENCIL_CLEAR_VALUE GLint
gl.STENCIL_FAIL GLenum
gl.STENCIL_FUNC GLenum
gl.STENCIL_PASS_DEPTH_FAIL GLenum
gl.STENCIL_PASS_DEPTH_PASS GLenum
gl.STENCIL_REF GLint
gl.STENCIL_TEST GLboolean
gl.STENCIL_VALUE_MASK GLuint
gl.STENCIL_WRITEMASK GLuint
gl.SUBPIXEL_BITS GLint
gl.TEXTURE_BINDING_2D WebGLTexture
gl.TEXTURE_BINDING_CUBE_MAP WebGLTexture
gl.UNPACK_ALIGNMENT GLint
gl.UNPACK_COLORSPACE_CONVERSION_WEBGL GLenum
gl.UNPACK_FLIP_Y_WEBGL GLboolean
gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL GLboolean
gl.VENDOR DOMString
gl.VERSION DOMString
gl.VIEWPORT Int32Array (with 4 elements)

WebGL 2

使用 WebGL2RenderingContext 时,你可以查询以下 pname 参数。

常量 返回类型 描述
gl.COPY_READ_BUFFER_BINDING WebGLBuffer
gl.COPY_WRITE_BUFFER_BINDING WebGLBuffer
gl.DRAW_BUFFERi GLenum
gl.DRAW_FRAMEBUFFER_BINDING WebGLFramebuffer
gl.FRAGMENT_SHADER_DERIVATIVE_HINT GLenum
gl.MAX_3D_TEXTURE_SIZE GLint
gl.MAX_ARRAY_TEXTURE_LAYERS GLint
gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL GLint64
gl.MAX_COLOR_ATTACHMENTS GLint
gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS GLint64
gl.MAX_COMBINED_UNIFORM_BLOCKS GLint
gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS GLint64
gl.MAX_DRAW_BUFFERS GLint
gl.MAX_ELEMENT_INDEX GLint64
gl.MAX_ELEMENTS_INDICES GLint
gl.MAX_ELEMENTS_VERTICES GLint
gl.MAX_FRAGMENT_INPUT_COMPONENTS GLint
gl.MAX_FRAGMENT_UNIFORM_BLOCKS GLint
gl.MAX_FRAGMENT_UNIFORM_COMPONENTS GLint
gl.MAX_PROGRAM_TEXEL_OFFSET GLint
gl.MAX_SAMPLES GLint
gl.MAX_SERVER_WAIT_TIMEOUT GLint64
gl.MAX_TEXTURE_LOD_BIAS GLfloat
gl.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GLint
gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GLint
gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS GLint
gl.MAX_UNIFORM_BLOCK_SIZE GLint64
gl.MAX_UNIFORM_BUFFER_BINDINGS GLint
gl.MAX_VARYING_COMPONENTS GLint
gl.MAX_VERTEX_OUTPUT_COMPONENTS GLint
gl.MAX_VERTEX_UNIFORM_BLOCKS GLint
gl.MAX_VERTEX_UNIFORM_COMPONENTS GLint
gl.MIN_PROGRAM_TEXEL_OFFSET GLint
gl.PACK_ROW_LENGTH GLint
gl.PACK_SKIP_PIXELS GLint
gl.PACK_SKIP_ROWS GLint
gl.PIXEL_PACK_BUFFER_BINDING WebGLBuffer
gl.PIXEL_UNPACK_BUFFER_BINDING WebGLBuffer
gl.RASTERIZER_DISCARD GLboolean
gl.READ_BUFFER GLenum
gl.READ_FRAMEBUFFER_BINDING WebGLFramebuffer
gl.SAMPLE_ALPHA_TO_COVERAGE GLboolean
gl.SAMPLE_COVERAGE GLboolean
gl.SAMPLER_BINDING WebGLSampler
gl.TEXTURE_BINDING_2D_ARRAY WebGLTexture
gl.TEXTURE_BINDING_3D WebGLTexture
gl.TRANSFORM_FEEDBACK_ACTIVE GLboolean
gl.TRANSFORM_FEEDBACK_BINDING WebGLTransformFeedback
gl.TRANSFORM_FEEDBACK_BUFFER_BINDING WebGLBuffer
gl.TRANSFORM_FEEDBACK_PAUSED GLboolean
gl.UNIFORM_BUFFER_BINDING WebGLBuffer
gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT GLint
gl.UNPACK_IMAGE_HEIGHT GLint
gl.UNPACK_ROW_LENGTH GLint
gl.UNPACK_SKIP_IMAGES GLint
gl.UNPACK_SKIP_PIXELS GLint
gl.UNPACK_SKIP_ROWS GLint
gl.VERTEX_ARRAY_BINDING WebGLVertexArrayObject

WebGL 扩展

当使用 WebGL 扩展 时,你可以查询以下 pname 参数:

常量 返回类型 扩展 描述
ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT GLfloat EXT_texture_filter_anisotropic 最大可用各向异性。
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES GLenum OES_standard_derivatives GLSL 内置函数的导数计算精度:dFdxdFdyfwidth
ext.MAX_COLOR_ATTACHMENTS_WEBGL GLint WEBGL_draw_buffers 帧缓冲区颜色附着点的最大数量。
ext.MAX_DRAW_BUFFERS_WEBGL GLint WEBGL_draw_buffers 绘图缓冲区的最大数量。
ext.DRAW_BUFFER0_WEBGL ext.DRAW_BUFFER1_WEBGL ext.DRAW_BUFFER2_WEBGL ext.DRAW_BUFFER3_WEBGL ext.DRAW_BUFFER4_WEBGL ext.DRAW_BUFFER5_WEBGL ext.DRAW_BUFFER6_WEBGL ext.DRAW_BUFFER7_WEBGL ext.DRAW_BUFFER8_WEBGL ext.DRAW_BUFFER9_WEBGL ext.DRAW_BUFFER10_WEBGL ext.DRAW_BUFFER11_WEBGL ext.DRAW_BUFFER12_WEBGL ext.DRAW_BUFFER13_WEBGL ext.DRAW_BUFFER14_WEBGL ext.DRAW_BUFFER15_WEBGL GLenum WEBGL_draw_buffers 绘图缓冲区。
ext.VERTEX_ARRAY_BINDING_OES WebGLVertexArrayObjectOES OES_vertex_array_object 绑定的顶点数组对象(VAO)。
ext.TIMESTAMP_EXT GLuint64EXT EXT_disjoint_timer_query 当前时间。
ext.GPU_DISJOINT_EXT GLboolean EXT_disjoint_timer_query 返回 GPU 是否执行了任何不相交的操作。

示例

js
gl.getParameter(gl.DITHER);
gl.getParameter(gl.VERSION);
gl.getParameter(gl.VIEWPORT);

规范

Specification
WebGL Specification
# 5.14.3
WebGL 2.0 Specification
# 3.7.2

浏览器兼容性

BCD tables only load in the browser

参见