WebGLRenderingContext.getParameter()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
WebGL API 的 WebGLRenderingContext.getParameter()
方法为传入的参数名称返回一个值。
语法
js
getParameter(pname)
参数
返回值
取决于参数。
参数名称
WebGL 1
使用 WebGLRenderingContext
时,你可以查询以下 pname
参数。
常量 | 返回类型 | 描述 |
---|---|---|
gl.ACTIVE_TEXTURE |
GLenum |
|
gl.ALIASED_LINE_WIDTH_RANGE |
Float32Array (with 2 elements) |
|
gl.ALIASED_POINT_SIZE_RANGE |
Float32Array (with 2 elements) |
|
gl.ALPHA_BITS |
GLint |
|
gl.ARRAY_BUFFER_BINDING |
WebGLBuffer |
|
gl.BLEND |
GLboolean |
|
gl.BLEND_COLOR |
Float32Array (with 4 values) |
|
gl.BLEND_DST_ALPHA |
GLenum |
|
gl.BLEND_DST_RGB |
GLenum |
|
gl.BLEND_EQUATION |
GLenum |
|
gl.BLEND_EQUATION_ALPHA |
GLenum |
|
gl.BLEND_EQUATION_RGB |
GLenum |
|
gl.BLEND_SRC_ALPHA |
GLenum |
|
gl.BLEND_SRC_RGB |
GLenum |
|
gl.BLUE_BITS |
GLint |
|
gl.COLOR_CLEAR_VALUE |
Float32Array (with 4 values) |
|
gl.COLOR_WRITEMASK |
sequence<GLboolean > (with 4 values) |
|
gl.COMPRESSED_TEXTURE_FORMATS |
Uint32Array |
返回压缩的纹理格式。 当使用 WEBGL_compressed_texture_s3tc 扩展时:
当使用
WEBGL_compressed_texture_es3 扩展时:
WEBGL_compressed_texture_pvrtc
扩展时:
WEBGL_compressed_texture_etc1
扩展时:
WEBGL_compressed_texture_atc 扩展时:
WEBGL_compressed_texture_astc
扩展时:
|
gl.CULL_FACE |
GLboolean |
|
gl.CULL_FACE_MODE |
GLenum |
|
gl.CURRENT_PROGRAM |
WebGLProgram |
|
gl.DEPTH_BITS |
GLint |
|
gl.DEPTH_CLEAR_VALUE |
GLfloat |
|
gl.DEPTH_FUNC |
GLenum |
|
gl.DEPTH_RANGE |
Float32Array (with 2 elements) |
|
gl.DEPTH_TEST |
GLboolean |
|
gl.DEPTH_WRITEMASK |
GLboolean |
|
gl.DITHER |
GLboolean |
|
gl.ELEMENT_ARRAY_BUFFER_BINDING |
WebGLBuffer |
|
gl.FRAMEBUFFER_BINDING |
WebGLFramebuffer |
|
gl.FRONT_FACE |
GLenum |
|
gl.GENERATE_MIPMAP_HINT |
GLenum |
|
gl.GREEN_BITS |
GLint |
|
gl.IMPLEMENTATION_COLOR_READ_FORMAT |
GLenum |
|
gl.IMPLEMENTATION_COLOR_READ_TYPE |
GLenum |
|
gl.LINE_WIDTH |
GLfloat |
|
gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS |
GLint |
|
gl.MAX_CUBE_MAP_TEXTURE_SIZE |
GLint |
|
gl.MAX_FRAGMENT_UNIFORM_VECTORS |
GLint |
|
gl.MAX_RENDERBUFFER_SIZE |
GLint |
|
gl.MAX_TEXTURE_IMAGE_UNITS |
GLint |
|
gl.MAX_TEXTURE_SIZE |
GLint |
|
gl.MAX_VARYING_VECTORS |
GLint |
|
gl.MAX_VERTEX_ATTRIBS |
GLint |
|
gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS |
GLint |
|
gl.MAX_VERTEX_UNIFORM_VECTORS |
GLint |
|
gl.MAX_VIEWPORT_DIMS |
Int32Array (with 2 elements) |
|
gl.PACK_ALIGNMENT |
GLint |
|
gl.POLYGON_OFFSET_FACTOR |
GLfloat |
|
gl.POLYGON_OFFSET_FILL |
GLboolean |
|
gl.POLYGON_OFFSET_UNITS |
GLfloat |
|
gl.RED_BITS |
GLint |
|
gl.RENDERBUFFER_BINDING |
WebGLRenderbuffer |
|
gl.RENDERER |
DOMString |
|
gl.SAMPLE_BUFFERS |
GLint |
|
gl.SAMPLE_COVERAGE_INVERT |
GLboolean |
|
gl.SAMPLE_COVERAGE_VALUE |
GLfloat |
|
gl.SAMPLES |
GLint |
|
gl.SCISSOR_BOX |
Int32Array (with 4 elements) |
|
gl.SCISSOR_TEST |
GLboolean |
|
gl.SHADING_LANGUAGE_VERSION |
DOMString |
|
gl.STENCIL_BACK_FAIL |
GLenum |
|
gl.STENCIL_BACK_FUNC |
GLenum |
|
gl.STENCIL_BACK_PASS_DEPTH_FAIL |
GLenum |
|
gl.STENCIL_BACK_PASS_DEPTH_PASS |
GLenum |
|
gl.STENCIL_BACK_REF |
GLint |
|
gl.STENCIL_BACK_VALUE_MASK |
GLuint |
|
gl.STENCIL_BACK_WRITEMASK |
GLuint |
|
gl.STENCIL_BITS |
GLint |
|
gl.STENCIL_CLEAR_VALUE |
GLint |
|
gl.STENCIL_FAIL |
GLenum |
|
gl.STENCIL_FUNC |
GLenum |
|
gl.STENCIL_PASS_DEPTH_FAIL |
GLenum |
|
gl.STENCIL_PASS_DEPTH_PASS |
GLenum |
|
gl.STENCIL_REF |
GLint |
|
gl.STENCIL_TEST |
GLboolean |
|
gl.STENCIL_VALUE_MASK |
GLuint |
|
gl.STENCIL_WRITEMASK |
GLuint |
|
gl.SUBPIXEL_BITS |
GLint |
|
gl.TEXTURE_BINDING_2D |
WebGLTexture |
|
gl.TEXTURE_BINDING_CUBE_MAP |
WebGLTexture |
|
gl.UNPACK_ALIGNMENT |
GLint |
|
gl.UNPACK_COLORSPACE_CONVERSION_WEBGL |
GLenum |
|
gl.UNPACK_FLIP_Y_WEBGL |
GLboolean |
|
gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL |
GLboolean |
|
gl.VENDOR |
DOMString |
|
gl.VERSION |
DOMString |
|
gl.VIEWPORT |
Int32Array (with 4 elements) |
WebGL 2
使用 WebGL2RenderingContext
时,你可以查询以下 pname
参数。
常量 | 返回类型 | 描述 |
---|---|---|
gl.COPY_READ_BUFFER_BINDING |
WebGLBuffer |
|
gl.COPY_WRITE_BUFFER_BINDING |
WebGLBuffer |
|
gl.DRAW_BUFFERi |
GLenum |
|
gl.DRAW_FRAMEBUFFER_BINDING |
WebGLFramebuffer |
|
gl.FRAGMENT_SHADER_DERIVATIVE_HINT |
GLenum |
|
gl.MAX_3D_TEXTURE_SIZE |
GLint |
|
gl.MAX_ARRAY_TEXTURE_LAYERS |
GLint |
|
gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL |
GLint64 |
|
gl.MAX_COLOR_ATTACHMENTS |
GLint |
|
gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |
GLint64 |
|
gl.MAX_COMBINED_UNIFORM_BLOCKS |
GLint |
|
gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS |
GLint64 |
|
gl.MAX_DRAW_BUFFERS |
GLint |
|
gl.MAX_ELEMENT_INDEX |
GLint64 |
|
gl.MAX_ELEMENTS_INDICES |
GLint |
|
gl.MAX_ELEMENTS_VERTICES |
GLint |
|
gl.MAX_FRAGMENT_INPUT_COMPONENTS |
GLint |
|
gl.MAX_FRAGMENT_UNIFORM_BLOCKS |
GLint |
|
gl.MAX_FRAGMENT_UNIFORM_COMPONENTS |
GLint |
|
gl.MAX_PROGRAM_TEXEL_OFFSET |
GLint |
|
gl.MAX_SAMPLES |
GLint |
|
gl.MAX_SERVER_WAIT_TIMEOUT |
GLint64 |
|
gl.MAX_TEXTURE_LOD_BIAS |
GLfloat |
|
gl.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS |
GLint |
|
gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS |
GLint |
|
gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS |
GLint |
|
gl.MAX_UNIFORM_BLOCK_SIZE |
GLint64 |
|
gl.MAX_UNIFORM_BUFFER_BINDINGS |
GLint |
|
gl.MAX_VARYING_COMPONENTS |
GLint |
|
gl.MAX_VERTEX_OUTPUT_COMPONENTS |
GLint |
|
gl.MAX_VERTEX_UNIFORM_BLOCKS |
GLint |
|
gl.MAX_VERTEX_UNIFORM_COMPONENTS |
GLint |
|
gl.MIN_PROGRAM_TEXEL_OFFSET |
GLint |
|
gl.PACK_ROW_LENGTH |
GLint |
|
gl.PACK_SKIP_PIXELS |
GLint |
|
gl.PACK_SKIP_ROWS |
GLint |
|
gl.PIXEL_PACK_BUFFER_BINDING |
WebGLBuffer |
|
gl.PIXEL_UNPACK_BUFFER_BINDING |
WebGLBuffer |
|
gl.RASTERIZER_DISCARD |
GLboolean |
|
gl.READ_BUFFER |
GLenum |
|
gl.READ_FRAMEBUFFER_BINDING |
WebGLFramebuffer |
|
gl.SAMPLE_ALPHA_TO_COVERAGE |
GLboolean |
|
gl.SAMPLE_COVERAGE |
GLboolean |
|
gl.SAMPLER_BINDING |
WebGLSampler |
|
gl.TEXTURE_BINDING_2D_ARRAY |
WebGLTexture |
|
gl.TEXTURE_BINDING_3D |
WebGLTexture |
|
gl.TRANSFORM_FEEDBACK_ACTIVE |
GLboolean |
|
gl.TRANSFORM_FEEDBACK_BINDING |
WebGLTransformFeedback |
|
gl.TRANSFORM_FEEDBACK_BUFFER_BINDING |
WebGLBuffer |
|
gl.TRANSFORM_FEEDBACK_PAUSED |
GLboolean |
|
gl.UNIFORM_BUFFER_BINDING |
WebGLBuffer |
|
gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT |
GLint |
|
gl.UNPACK_IMAGE_HEIGHT |
GLint |
|
gl.UNPACK_ROW_LENGTH |
GLint |
|
gl.UNPACK_SKIP_IMAGES |
GLint |
|
gl.UNPACK_SKIP_PIXELS |
GLint |
|
gl.UNPACK_SKIP_ROWS |
GLint |
|
gl.VERTEX_ARRAY_BINDING |
WebGLVertexArrayObject |
WebGL 扩展
当使用 WebGL 扩展 时,你可以查询以下 pname
参数:
常量 | 返回类型 | 扩展 | 描述 |
---|---|---|---|
ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT |
GLfloat |
EXT_texture_filter_anisotropic |
最大可用各向异性。 |
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES |
GLenum |
OES_standard_derivatives |
GLSL 内置函数的导数计算精度:dFdx 、 dFdy 和 fwidth 。 |
ext.MAX_COLOR_ATTACHMENTS_WEBGL |
GLint |
WEBGL_draw_buffers |
帧缓冲区颜色附着点的最大数量。 |
ext.MAX_DRAW_BUFFERS_WEBGL |
GLint |
WEBGL_draw_buffers |
绘图缓冲区的最大数量。 |
ext.DRAW_BUFFER0_WEBGL ext.DRAW_BUFFER1_WEBGL ext.DRAW_BUFFER2_WEBGL ext.DRAW_BUFFER3_WEBGL ext.DRAW_BUFFER4_WEBGL ext.DRAW_BUFFER5_WEBGL ext.DRAW_BUFFER6_WEBGL ext.DRAW_BUFFER7_WEBGL ext.DRAW_BUFFER8_WEBGL ext.DRAW_BUFFER9_WEBGL ext.DRAW_BUFFER10_WEBGL ext.DRAW_BUFFER11_WEBGL ext.DRAW_BUFFER12_WEBGL ext.DRAW_BUFFER13_WEBGL ext.DRAW_BUFFER14_WEBGL ext.DRAW_BUFFER15_WEBGL |
GLenum |
WEBGL_draw_buffers |
绘图缓冲区。 |
ext.VERTEX_ARRAY_BINDING_OES |
WebGLVertexArrayObjectOES |
OES_vertex_array_object |
绑定的顶点数组对象(VAO)。 |
ext.TIMESTAMP_EXT |
GLuint64EXT |
EXT_disjoint_timer_query |
当前时间。 |
ext.GPU_DISJOINT_EXT |
GLboolean |
EXT_disjoint_timer_query |
返回 GPU 是否执行了任何不相交的操作。 |
示例
js
gl.getParameter(gl.DITHER);
gl.getParameter(gl.VERSION);
gl.getParameter(gl.VIEWPORT);
规范
Specification |
---|
WebGL Specification # 5.14.3 |
WebGL 2.0 Specification # 3.7.2 |
浏览器兼容性
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