WebGLRenderingContext.useProgram()
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
WebGLRenderingContext.useProgram()
方法将定义好的WebGLProgram
对象添加到当前的渲染状态中。
语法
void gl.useProgram(program);
参数
- program
-
需要添加的
WebGLProgram
对象
返回参数
无。
示例
js
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
规范
Specification |
---|
WebGL Specification # 5.14.9 |
浏览器兼容性
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