WebGLRenderingContext.useProgram()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGLRenderingContext.useProgram() 方法将定义好的WebGLProgram 对象添加到当前的渲染状态中。

语法

void gl.useProgram(program);

参数

program

需要添加的WebGLProgram对象

返回参数

无。

示例

js
var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);
gl.useProgram(program);

规范

Specification
WebGL Specification
# 5.14.9

浏览器兼容性

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相关资料